Your ranking is determined by four stats: your attack, defense, spy and hero. The higher these stats, the higher your ranking will be. To maximise your ranking, you should try to balance these stats.
Attack is obtained by
- Purchasing more attack soldiers (UNITS)
- Upgrading your attack weapons (WEAPONS)
- Finding artifacts through battle or spying
Defense is obtained by
- Purchasing more defense soldiers (UNITS)
- Upgrading your defense weapons (WEAPONS)
- Finding artifacts through battle or spying
Spy is obtained by
- Training more spies (UNITS)
- Upgrading your spy guild (CONSTRUCT)
Hero is obtained by
- Gaining skill points after a successful attack
- Purchasing a better hero weapon (HERO)
The ATTACK page lists players in order of ranking. To attack a player, click on their name, bringing you to their STATS page.
When attacking, 10 turns will deal your full damage, while 1 turn will deal 10% of your damage. You can attack any player at most 5 times in 24 hours. Your damage is determined by
- Your attack
- Your hero
- The skill your hero is using (HERO)
Be careful, though! A player's hero may have a skill equipped and ready to use against you. If you are deemed a threat, the enemy hero will unleash their skill upon your forces. If you are too weak, the enemy hero will see no need to use their skill and precious shards.
If your opponent carries an artifact that you do not yet own, you may obtain their artifact after a successful attack. These artifacts will boost your attack or defense stats by a significant amount.
Whether you can spy on another player depends on your effective spy stat compared to their effective spy stat. Spying on another player will reduce your effect spy stat by 1% for each spy.
You can use some of your spies' effectiveness to steal small amounts of food from other players. Stealing food in this way will further reduce your effective spy stat. You may increase the amount of food you can steal by upgrading your spy guild.
If a player carries an artifact that you do not yet own, your spies may steal the artifact from that player. Doing so will tire out your spies by a fair amount, causing your effect spy stat to decrease.
The effective spy stat recovers by 5% every turn.
Gold is obtained through income (gold received per turn), which can be increased by training workers, upgrading your settlement, and by gaining gold through attacking.
Food is obtained through farming (food received per turn), which can be increased by training farmers, and by upgrading your settlement. It is needed to train more economy units.
Shards are obtained through shard hunting (shards received per turn), which can be increased by training shard hunters and upgrading your settlement. Hero skills require a certain amount of shards to be used in battle.
You lose health whenever someone successfully attacks you. As your health decreases, your defense will also decrease. You can repair or upgrade your maximum amount of health on the CONSTRUCT page.
Missions help you get started at the beginning of an age. By completing the requirements of a mission, you are rewarded in various ways. Missions may be completed on the MISSIONS page.
Alliances are groups of players that can team up within the game and play the minigame Empires. A total of 100 members can be in an alliance at one time. Players must either request an invitation to join an alliance, or accept an alliance's invitiation to join them.
Within an alliance, each member may hold one of three positions - member (default), officer, or leader. Officers and the leader are able to manage members, as well as perform actions within the Empires minigame.
If an alliance leader becomes inactive for a long period of time, leadership will be designated to the most recently active officer or member in that alliance.
Empires is a minigame, the aim is to build the strongest empire amongst all alliances. You must be in an alliance in order to participate. Only the leader and officers may perform actions within the game, but regular members are able to contribute to the growth of the empire.
Bounties are daily targets for players to attack. 5 bounties per day are generated for each player in an alliance. Upon successful battle against a target, the bounty will be marked as completed. Claiming a bounty will do two things:
- Give the player a number of gold, food, and shards (based on their own resource gathering as well as their target's)
- Add a bounty to the alliance's available bounties, for use within the minigame
Nations are one of two ways that determine an empire's strength. Purchasing a nation requires both gold and claimed bounties. Increasing the number of nations allows an empire to train more armies.
Armies are the second of two ways that determine an empire's strength. Training armies requires gold. There is a maximum amount of armies that can be trained, based on the number of nations.
Gold is obtained every 20 minute turn, or through battle or collecting taxes from nations. Beware, attacking other empires and collecting taxes require turns. There are no limits to the number of times an empire can be attacked each day.
... is up to you to figure out!